ChaosNPC

ChaosNPC 3.0.37

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Fixed gingerbread corpses stretching a human body between all the gingerbread crumbs
This update will only work for the coming Rust update!

Show NPC's display name on death screen if set
Added NPC option "Can be targeted by NPC auto turrets" which will now be available in all ChaosNPC plugins
NPC's inherit from HumanNPC so they can be targeted by NPC turrets
Added support for Gingerbread NPCs, all ChaosNPC plugins will have the option to use Gingerbread NPCs in the NPC Types field
Fixed swimming logic. NPC's can now have full range to swim through water like players
Possibly fixed ServerThink NRE
Water factor logic changes
If NPCs get burnt by a fireball they will run away from it
Fixed for Rust update
Added automatic updates. It will download new updates automatically, but it won't take affect until the server has been restarted. You will be notified when this happens
This update is for the coming Rust update!

The plugin has been re-written and converted to a extension and renamed to Oxide.Ext.ChaosNPC

Extensions are installed to your /RustDedicated_Data/Managed folder
A server restart is required if installed while the server is running
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Iceberg support
Fixed NPCs not targeting ZombieHorde zombies
Strip corpse loot prior to other plugin populating loot
Changed chase range logic. If chase distance is set NPCs will chase their target up to their maximum chase range from their home position. They will stay within this range until they lose the target
Sample NavMesh or terrain height when picking a random position around a target. Seems default Rust NPCs doesn't account for this which can prevent NPCs chasing when player has a decent height advantage
Added NPC settings option "Target lost range time" which will mark the current target as lost after it has been further the "Target lost range" away from the NPC for greater than that amount of time
Added NPC settings option "Target lost LOS time" which will mark the current target as lost as losing LOS for that amount of time
Slightly increased weapon ranges
Set effective range for projectile weapons that are set to 1 by default (not setup by FP for NPC use)