ChaosNPC

ChaosNPC 3.0.13

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Fixed for Rust update
Added automatic updates. It will download new updates automatically, but it won't take affect until the server has been restarted. You will be notified when this happens
This update is for the coming Rust update!

The plugin has been re-written and converted to a extension and renamed to Oxide.Ext.ChaosNPC

Extensions are installed to your /RustDedicated_Data/Managed folder
A server restart is required if installed while the server is running
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Iceberg support
Fixed NPCs not targeting ZombieHorde zombies
Strip corpse loot prior to other plugin populating loot
Changed chase range logic. If chase distance is set NPCs will chase their target up to their maximum chase range from their home position. They will stay within this range until they lose the target
Sample NavMesh or terrain height when picking a random position around a target. Seems default Rust NPCs doesn't account for this which can prevent NPCs chasing when player has a decent height advantage
Added NPC settings option "Target lost range time" which will mark the current target as lost after it has been further the "Target lost range" away from the NPC for greater than that amount of time
Added NPC settings option "Target lost LOS time" which will mark the current target as lost as losing LOS for that amount of time
Slightly increased weapon ranges
Set effective range for projectile weapons that are set to 1 by default (not setup by FP for NPC use)
Redesigned everything using the new AI systems
Exposed a bunch of new options that are configurable by the plugins using this
Can select between 5 different NPC types using their loads and loot profiles, or mix and match them
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Better inside rock/cliff detection
Fixed for Rust update
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Reactions: NedFlanders