Custom Helicopter Tiers

Custom Helicopter Tiers 2.6.2

• Fixed PlayerVersusEnvironment flag (Prevent Damage To Other Players Properties)
Changelog:
• Added additional null checks
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Reactions: TeeJayAwreka
Changelog:
• Removed debugging messages
• Fixed skipping over filtering storage containers, resulting in incorrect item amounts being applied
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Reactions: TeeJayAwreka
• Possible fix for helicopter crash clearing the loot in players' tool cupboards and boxes
• Possible fix for the prevent damage flag
• Fixed health regenerate issue
• Fixed OnEntityTakeDamage hook conflict with TruePVE plugin
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Reactions: TeeJayAwreka
Changelog:
• Improved AI targeting behavior
• Fixed the rockets firing issue
• Fixed other minor issues
Changelog:
• Refactored 'heli.call' console command
• Fixed attacking issue
• Fixed tracking issue
• Added a new debugging config option (Do not enable in normal use)
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Reactions: RuGRustServer
Changelog:
• Improved helicopter target tracking
• Fixed 'PreventDamageToOtherPlayersProperties' config issue
• Target players on helicopter console calls will be considered now as invokers
• Removed 'NoTriggerUntilTarget' config due to the conflict it caused with other options
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Reactions: RuGRustServer
Changelog:
• Bug fixes
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Reactions: Luuxen