Custom Helicopter Tiers

Custom Helicopter Tiers 2.5.1

Patched for the latest Rust update
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Fixed an issue with helicopters not dying properly when using the 'heli.kill' command
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Fixed OnEntityTakeDamage hook conflict error with TruePVE
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• Added 'Rarity' config option for each item in the loot table, determining the probability of spawning the item. The lower number, the less chance to spawn. (Range 0 - 100)

JSON:
          "Custom Loot Table": [
            {
              "Item ID": -2069578888,
              "Item Short Name": "lmg.m249",
              "Skin ID": 0,
              "Minimum Amount": 1,
              "Maximum Amount": 1,
              "Blueprint": false,
              "Rarity": 2.0
            },
            {
              "Item ID": -1214542497,
              "Item Short Name": "hmlmg",
              "Skin ID": 0,
              "Minimum Amount": 1,
              "Maximum Amount": 1,
              "Blueprint": false,
              "Rarity": 50.0
            },
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Back up your config before updating.

Changelog:
• Added 'Drop Debris' config option, per tier, which determines whether or not to drop debris after the helicopter's destruction.
• The 'heli.kill' command, which is used to kill helicopters (primarily used for testing purposes) forcefully, now has new config options.

JSON:
        "Kill Command": {
          "Drop Crates": true,
          "Drop Debris": true,
          "Extinguish Flame": false
        }
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• Fixed PlayerVersusEnvironment flag (Prevent Damage To Other Players Properties)
Changelog:
• Added additional null checks
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Changelog:
• Removed debugging messages
• Fixed skipping over filtering storage containers, resulting in incorrect item amounts being applied
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• Possible fix for helicopter crash clearing the loot in players' tool cupboards and boxes
• Possible fix for the prevent damage flag