Custom Helicopter Tiers

Custom Helicopter Tiers 2.6.2

Increased the distance around the helicopter within which dropped crates are found and processed. This is to account for crates dropped too far from the helicopter crash site.
Patched for September 7th Rust update
Added summoning player name in the ManualSpawnBroadcastMessage language key. You can either delete the language file and reload the plugin, or simply add {1} to the message manually.
  • Patched for the July 6th Rust update
Resolved CanLootEntity hook error caused by a conflict with the LootDefender plugin
Patched for the latest Rust update
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Fixed an issue with helicopters not dying properly when using the 'heli.kill' command
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Fixed OnEntityTakeDamage hook conflict error with TruePVE
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• Added 'Rarity' config option for each item in the loot table, determining the probability of spawning the item. The lower number, the less chance to spawn. (Range 0 - 100)

JSON:
          "Custom Loot Table": [
            {
              "Item ID": -2069578888,
              "Item Short Name": "lmg.m249",
              "Skin ID": 0,
              "Minimum Amount": 1,
              "Maximum Amount": 1,
              "Blueprint": false,
              "Rarity": 2.0
            },
            {
              "Item ID": -1214542497,
              "Item Short Name": "hmlmg",
              "Skin ID": 0,
              "Minimum Amount": 1,
              "Maximum Amount": 1,
              "Blueprint": false,
              "Rarity": 50.0
            },
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Back up your config before updating.

Changelog:
• Added 'Drop Debris' config option, per tier, which determines whether or not to drop debris after the helicopter's destruction.
• The 'heli.kill' command, which is used to kill helicopters (primarily used for testing purposes) forcefully, now has new config options.

JSON:
        "Kill Command": {
          "Drop Crates": true,
          "Drop Debris": true,
          "Extinguish Flame": false
        }
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