ZombieHorde

ZombieHorde 0.6.34

Fixed zombies not being targeted by turrets when enabled in config
Added support to drop multiple loot types (Kit + Random, Default + Random, etc)
Added config option to set custom names, leave empty to use default names
Fixed rock check blocking most spawn points
Possibly stop rock spawns?
Should stop NPCs spawning in stupid places... maybe?
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Reactions: MalS
Added permission zombiehorde.ignore to make the NPC's ignore players
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Reactions: MalS and RUKANAN
Additional null checks in OnNpcPlayerTarget
Fixed info command showing 1 horde when there are none
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Reactions: MalS
Added config option for murderer speed modifier. Use at your own risk, AI behaviour gets weird when increasing their speed. I recommend using a small value like 0.5 or less
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Reactions: michiel marcelis
Ignore spawn limits when creating hordes manually with commands
Additional null checks when creating a horde member
Added 3 options for loot dropped on death - Default which is the default loot spawns, Random which is randomly selected from a list of items you specify in the config, or Kit which drops the kit applied to that zombie with the amount and condition of each item randomised.
Additional checks for a null NavMeshAgent
Added support for local roaming applied to all auto-spawned hordes
Added support for monument spawned hordes with separate local roaming options (this takes priority over random spawned hordes)
Added distance arguments to commands to manually spawn a horde that can only roam locally