Automatically ignore NPC shop keepers, and peacekeeper scientists
Added decor to spawn topology filter, which covers random rocks and various other shit
Prevent horde member random destinations being generated inside safe zones. This combined with ignoring players in safe zones should stop them wandering in
Added a blacklist for loot items when using the zombies inventory as loot
Reset current NavAgent when setting a new destination (may solve AI sometimes running in the wrong direction before turning around?)
Added config option "Restrict chase distance for local hordes" which will make local roaming hordes forget about targets if they are 1.5x the maximum roam distance set for that horde