ZombieHorde

ZombieHorde 0.6.26

Fixed for the coming Rust update
Fixed local roam distance
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Added config option "Can be targeted by animals"
Don't call corpse hook so AL ignores it
This update requires a modified Assembly-CSharp.dll that exposes a few things not available in the current Oxide release.
The changes in this .dll have already been merged in to Oxides next release.
Do not use this file after the 18th November game and Oxide update

You can get the updated .dll here -> https://chaoscode.io/oxide/Assembly-CSharp.zip

Open the zip file, select your branch (Windows/Linux) and upload the Assembly-CSharp.dll on your server to the /RustDedicated_Data/Managed/ folder. A server restart is required for it to take affect

Exposed member list
Return true in OnNpcTarget
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Reactions: TeeJayAwreka
This update requires a modified Assembly-CSharp.dll that exposes a few things not available in the current Oxide release.
The changes in this .dll have already been merged in to Oxides next release.
Do not use this file after the 18th November December game and Oxide update

You can get the updated .dll here -> https://chaoscode.io/oxide/Assembly-CSharp.zip
Open the zip file, select your branch (Windows/Linux) and upload the Assembly-CSharp.dll on your server to the /RustDedicated_Data/Managed/ folder. A server restart is required for it to take affect


Reworked whole plugin with a new AI and Horde design
Some config options have changed and there are a bunch of new options for statistics per loadout so best take a look after updating
Automatically ignore NPC shop keepers, and peacekeeper scientists
Added decor to spawn topology filter, which covers random rocks and various other shit
Prevent horde member random destinations being generated inside safe zones. This combined with ignoring players in safe zones should stop them wandering in
Added a blacklist for loot items when using the zombies inventory as loot
Reset current NavAgent when setting a new destination (may solve AI sometimes running in the wrong direction before turning around?)
Added config option "Restrict chase distance for local hordes" which will make local roaming hordes forget about targets if they are 1.5x the maximum roam distance set for that horde
Remove glow eyes on death
Targeting changes which should stop any case of zombies being able to target other zombies
Apply halloween.scarecrow_beancan_vs_player_dmg_modifier convar to explosives thrown by zombies
Moved dome and junkyard spawn positions
Fixed for Rust update
Fixed a issue where NPCs with melee weapons were picking bad attack positions
Implemented a horde based dormant system since this NPC type doesn't seem to do it naturally