RocketTurrets

RocketTurrets 2.0.27

Set rocket launcher ammo definition to whatever gets loaded in to it
This update requires Oxide v2.0.4973 or later
Fixed for Rust update
check if container is null or entity owner is destroyed in CanAcceptItem
Disable damage from rockets, run damage calculations manually so we can included helicopters
AA turrets ignore horses and other turrets
Set trigger layer to interact with vehicledetailed layer so AA turrets can target helicopters. Unsure if this will have any adverse side effects elsewhere but its the only logical option?
  • Like
Reactions: Black_demon6
Work around Rust auto-targeting attackers
Added config option for VIP turret limits
  • Like
Reactions: ShuarS
Fixed AA targeting
Added support for targeting HeliCommander helicopters with custom controls
Pre-patch for the next Rust update. DO NOT UPDATE UNTIL RUST HAS UPDATED!
Don't target vehicles if a authed played in mounted to it (this includes rideable horses)
Call OnTurretTarget hook when targeting so other plugins such as DynCupShare have a option to prevent targeting
Shuffled some shit around to see if it fixes the issue some people are having with placing rockets in the turret
  • Like
Reactions: vksilverpro