RocketTurrets

RocketTurrets 2.0.31

Save/Load fix?
Remove angle to target check to make it easier to get a lock
Change reload time after being empty/just created to match fire rate
Move cosmetics cleanup so its triggered even if the turret is destroyed
Complete rewrite
See overview
  • Fixed rockets velocity setting (This should fix the issues where rockets would slow down more based on how close they were to the target)
  • Fixed turrets not firing (thx rust devs for changing all itemID's)
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  • Fixes for the latest rust update
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  • Fixed AntiAir turrets. They will now target CH47 helicopters
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  • Fixed rockets exploding mid-air
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  • Added config option to allow certain turrets to have better effects on their rockets (rocket trails) (see media section for an example)
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  • Fixed support for RemoteTurrets
Make sure you are running the latest version of RemoteTurrets (0.2.12)
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