RocketTurrets

RocketTurrets 2.0.27

  • Fixed AntiAir turrets. They will now target CH47 helicopters
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Reactions: Mimmo
  • Fixed rockets exploding mid-air
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Reactions: Mimmo
  • Added config option to allow certain turrets to have better effects on their rockets (rocket trails) (see media section for an example)
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Reactions: Mimmo
  • Fixed support for RemoteTurrets
Make sure you are running the latest version of RemoteTurrets (0.2.12)
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Reactions: Mimmo
  • Added permission for unlimited ammo (as requested by @Default )
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Reactions: RDOwnerOP and Mimmo
  • Optimised plugin startup on larger servers
  • Fixed the ground detection, should now work without any issues
  • Fix for javelin turret data (and maybe also another error pointed out by @ghosted)
  • Javelin turrets may now lock onto bradleys (this is still really early stages, and most likely broken)
  • Removed cooldown time after locking on (rocket turrets will now shoot instantly as soon as they have locked on)
  • Fixed issue where javelin turrets couldn't be downgraded
  • General improvements to the javelin turrets and javelin missiles
  • Hopefully fixed javelin missile NRE spam
Don't forget to join my discord server to stay up-to date with the latest news -> https://discord.gg/dXqfthQ
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Reactions: dofof
  • Added permission to negate the limit of rocket turret amounts (rocketturrets.unlimited)
  • Added config option for changing the height before the javelin starts to curve
  • Fixed a bug in regards to the handling of turret amount data that should give more constant results
  • Fixed a lot of issues with the chat commands in regards to the new javelin turrets
  • Fully regioned the plugin to make it easier for me to work on
  • Other general optimisation and bug fixes
Don't forget to join my discord server to stay up-to date with all the latest news from this plugin and get other benefits! Join here -> https://discord.gg/dXqfthQ