Save/Load fix?
Remove angle to target check to make it easier to get a lock Change reload time after being empty/just created to match fire rate Move cosmetics cleanup so its triggered even if the turret is destroyed
Complete rewrite See overview
Fixed rockets velocity setting (This should fix the issues where rockets would slow down more based on how close they were to the target)
Fixed turrets not firing (thx rust devs for changing all itemID's)
Fixes for the latest rust update
Fixed AntiAir turrets. They will now target CH47 helicopters
Fixed rockets exploding mid-air
Added config option to allow certain turrets to have better effects on their rockets (rocket trails) (see media section for an example)
Fixed support for RemoteTurrets Make sure you are running the latest version of RemoteTurrets (0.2.12)