RocketTurrets

RocketTurrets 2.0.27

  • Added Javelin rocket turrets! (Video will be on the overview shortly)
  • Moved data files to new location (oxide/data/RocketTurrets) This will generate new datafiles, however you should have the old ones still intact so you will just have to unload the plugin, rename the old datafiles and replace the newly generated ones
  • GENERATE A NEW LANGUAGE FILE WITH THIS UPDATE, otherwise your help menu will not update
  • Don't forget to join my discord server to stay up-to date with all of the latest news with my plugins! -> https://discord.gg/dXqfthQ
  • Please note: This update has not been thoroughly tested. If you find any bugs, please report them ASAP
  • Improvements to when a helicopter leaves the antiair turrets radius
  • Fixed compile error
  • Fixed turret aesthetics
  • Added chat message when trying to turn on the antiair turret to avoid confusion
  • Turret aesthetics are no longer laggy behind the turrets rotation
  • (Possibly performance tweaks?)
If you want to stay up to date with the latest news and info for this plugin, feel free to join my discord server where i will be posting update notes, getting your opinions for future updates and releasing early test versions for new features - https://discord.gg/dXqfthQ (Once you are in, send me a PM with your chaoscode username and which plugins you own to get access to the private channels)
  • Like
Reactions: ghosted
  • Fixes for RemoteTurrets
  • Fix for conflicts with AlphaLoot (Shoutout to @Fujikura for the help with getting this sorted out -> https://www.chaoscode.io/resources/alphaloot.13/ )
  • AntiAir turrets will now stop shooting at helicopters after they leave the turrets range (untested)
  • AntiAir rockets will now travel forever (untested)
  • Code cleanup
  • Like
Reactions: VinylFresh
  • Fix for AntiAir turrets
  • Compile Error Fix
  • Code cleanup
  • (hopefully) Fixed compatibility issues with some other plugins, mainly FurnaceSorter which was having some conflicts
Big bug fix update
  • Fixed floating of turrets after the entity below them is removed
  • Fixed item compensation for downgrading
  • Fixed item compensation for picking up
  • Workaround for upgrading to a different type of turret (players now have to downgrade the turret first)
  • Fixes for turret limits per players (Not sure if i got this spot on)
  • Fixed issues with turret inventories and ammo
  • Fixed heat seeking rockets (they will now explode upon impact instead of their old weird behaviour)
  • I fixed a bunch of other smaller bugs that i was notified of privately but have forgotten most of them
Big shoutout to @Artasan and the rest of this community for helping recognise these issues, please feel free to comment any existing bugs and i will add them to the list.

If you want to stay up to date with the latest news and info for this plugin, feel free to join my discord server where i will be posting update notes, getting your opinions for future updates and releasing early test versions for new features - https://discord.gg/dXqfthQ (Once you are in, send me a PM with your chaoscode username and which plugins you own to get access to the private channels)
  • (hopefully) fixed the objects not showing up as being attached to the turrets
If you want to stay up to date with the latest news and info for this plugin, feel free to join my discord server where i will be posting update notes, getting your opinions for future updates and releasing early test versions for new features - https://discord.gg/dXqfthQ (Once you are in, send me a PM with your chaoscode username and which plugins you own to get access to the private channels)