RocketTurrets

RocketTurrets 2.1.4

Change rockets fired from AA turrets to only apply the damage value set in the config
Initialize the damage type list for rockets straight away so if a plugin does kill the rocket as it spawns it doesnt throw a NRE
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Reactions: TeeJayAwreka
Set rocket launcher ammo definition to whatever gets loaded in to it
This update requires Oxide v2.0.4973 or later
Fixed for Rust update
check if container is null or entity owner is destroyed in CanAcceptItem
Disable damage from rockets, run damage calculations manually so we can included helicopters
AA turrets ignore horses and other turrets
Set trigger layer to interact with vehicledetailed layer so AA turrets can target helicopters. Unsure if this will have any adverse side effects elsewhere but its the only logical option?
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Reactions: Black_demon6
Work around Rust auto-targeting attackers
Added config option for VIP turret limits
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Reactions: ShuarS
Fixed AA targeting
Added support for targeting HeliCommander helicopters with custom controls
Pre-patch for the next Rust update. DO NOT UPDATE UNTIL RUST HAS UPDATED!
Don't target vehicles if a authed played in mounted to it (this includes rideable horses)
Call OnTurretTarget hook when targeting so other plugins such as DynCupShare have a option to prevent targeting