ZombieHorde

ZombieHorde 0.6.18

Added 'ItemName' field to loot items to specify custom item names
Possibly fixed NRE in OnEntityTakeDamage
This is for the coming Rust update. Do not install prior

Fixed for Rust update
Explosives thrown by zombies will only damage structures, external walls, doors and players
Added config option "Loot" / "Drop default murderer loot on death instead of random loot"
Attempt to resolve UseThrownWeapon NRE
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This update requires ChaosNPC v3.0.4 which will only work for the coming Rust update!

Updated for ChaosNPC v3.0.4 (see patch notes for more information as most of it is related)
Don't allow bean cans to be thrown when swimming unless target is mounted
Added config option "Make zombies gingerbread men" which will turn all zombies into gingerbread men. This will disable any attire options you have set and override with the ginger bread suit. Corpses will also be gingerbread corpses
Added config option "Consume throwable items when using"
Added config option "Don't apply building damage if the target is not the owner or authed on the TC"
Added config option "Can be targeted by NPC turrets"
This is for the coming Rust update. Do not install on your server prior to the game update
Fixed for Rust update
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Zombies won't try to throw bean cans when target is underground (sewers, caves, mineshafts, mil tunnels, etc)
Fix zombies not being able to use bridges over water without them swimming. Requires ChaosNPC 3.0.3 https://chaoscode.io/resources/chaosnpc.216/update/3623/
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Added config option "Despawn dud explosives thrown by Zombies"
Added config option "Make dud explosives thrown by Zombies explode anyway"
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Eye offset for aiming
New AI design;
- Zombies are more aggressive
- Zombies can mount vehicles if player is trying to escape (optional)
- Zombies will be extra aggressive with bean cans if target player is out of range
- Zombies will be extra aggressive with bean cans if target player runs and hides in a base (optional)
- Zombies can be diverted from a target hiding in a base if a easier target comes along
- Players can potentially divert zombies to target another player by leading a horde past them, providing they themselves aren't within attack range

Added config option "Continue to target players who hide in buildings"
Added config option "Throwable explosive building damage multiplier"
Added config option "Don't apply the building damage multiplier if the target is not the owner or authed on the TC"
Added config option "Melee weapon building damage multiplier"
Added config option "Zombies can mount vehicles if target player mounts it"
Fixed for Rust update
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