ZombieHorde

ZombieHorde 0.6.34

This is for the coming Rust update. Do not update to the game update!

Requires ChaosNPC v3.0.15

Fixed for Rust update.
Fixed NRE in HasHumanTargetInRange
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Added config option "Minimum damage required for a headshot kill" (defaults to 25 which will prevent nailguns and snowball guns from counting as headshots)
Check transforms validity in HasHumanTargetInRange
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Fixed compile error
Added support for using specified AlphaLoot profiles as loot tables for NPCs (Requires ChaosNPC v3.0.11)
Fixed for Rust update
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Added config option "Maximum explosive throw range"
Null check in IsInOrOnBuilding
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Added 'ItemName' field to loot items to specify custom item names
Possibly fixed NRE in OnEntityTakeDamage
This is for the coming Rust update. Do not install prior

Fixed for Rust update
Explosives thrown by zombies will only damage structures, external walls, doors and players
Added config option "Loot" / "Drop default murderer loot on death instead of random loot"
Attempt to resolve UseThrownWeapon NRE
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