PilotEject

PilotEject 3.1.13

Only auto-eject if the helicopter is over land
strip npc inventory when auto-killing
set start health var
Added config option to auto-kill NPCs after set time
Added config option to attach smoke to parachutes
Fixed potential conflict when using the HumanNPC plugin
Added config options to toggle all the notifications
Added config option to eject NPCs if the helicopter is destroyed mid-air
Added config option to show tail damage effects on spawn
Added config option to change helicopters health
Added config option to adjust NPC health
Better NPC targeting and patrol logic
NPCs will try and parachute towards the crash site
Faster ejection from helicopter, with randomized ejection direction so they don't stack on each other
Complete rewrite
Added a bunch more config options
See overview for more info
Add support for HeliRefuel
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Reactions: MalS
  • Possibly improved ground detection (hopefully this will fix NPCs floating through rocks and monuments)
  • Fixed NPC health (It can now be set to whatever you want (found in the datafile))
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Reactions: Emanoel and jannu01
  • Added config option to have the helicopter's weakspots destroyed when it enters the maps (helicopter is on fire)
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Reactions: jannu01 and Covfefe