PilotEject

PilotEject 3.1.8

  • Added config option "Min Helicopters Between Random Event". This will allow you to set a minimum number of helicopters that will need to spawn before the event has a chance of occurring again
  • Fix for latest rust update
  • Like
Reactions: jannu01 and MalS
  • Cleaned up some things
  • New config layout to make settings clearer
I recommend generating a new config file with this update

If you want to stay up to date with the latest news and info for this plugin, feel free to join my discord server where i will be posting update notes, getting your opinions for future updates and releasing early test versions for new features
- https://discord.gg/dXqfthQ (Once you are in, send me a PM with your chaoscode username and which plugins you own to get access to the private channels)

  • Some much needed code cleanup in OnEntityDeath
  • Added TruePVE support & config option
  • Fix for latest rust update
  • Like
Reactions: MalS
  • NRE fixes in OnEntityDeath
  • Code cleanup
  • Improvements in HeliRefuel integration (download the latest version of HeliRefuel)
  • Like
Reactions: MalS
  • Added config option to change how many crates the event heli will spawn when it goes down
  • Like
Reactions: MalS
If you want to stay up to date with the latest news and info for this plugin, feel free to join my discord server where i will be posting update notes, getting your opinions for future updates and releasing early test versions for new features - https://discord.gg/dXqfthQ (Once you are in, send me a PM with your chaoscode username and which plugins you own to get access to the private channels)

Please note: this update is untested and could cause issues. If there are any issues please report them ASAP to the support section
  • Like
Reactions: MalS
  • Performance improvements
  • Added configurable pilot name
  • Added option to destroy the parachute when the pilot lands
If you want to stay up to date with the latest news and info for this plugin, feel free to join my discord server where i will be posting update notes, getting your opinions for future updates and releasing early test versions for new features - https://discord.gg/dXqfthQ
  • Added null check to prevent some errors in OnEntitySpawned