SpawnControl

SpawnControl 2.0.10

More null checks in LoadSpawnGroups
Exposed population field scaleWithServerPopulation in config
Exposed population field scaleWithLargeMaps in config
Exposed population field scaleWithSpawnFilter in config
Exposed biome and splat masks in spawn filters

Added command "sc.biomelist" to list biome types
Added command "sc.splatlist" to list splat types
Added command "sc.biomecreate" to create a biome mask
Added command "sc.splatcreate" to create a splat mask
Added command "sc.biomeget" to convert biome mask to readable names
Added command "sc.splatget" to convert splat mask to readable names
You will need to wipe your config before installing this update.

Fixed monument spawn group config values only being applied to the first monument of that type it finds
Store spawn group values using short names instead of display names since both harbor variants use the same display name
Enforce spawn population limits once loaded (animals, trees, nodes, etc)
Expose variable "maxPopulation". This is still governed by the amount of spawnpoints a spawngroup has so increasing it may not have the desired effect
Find spawngroups on oil rigs (they are on siblings, not children like the other monuments)
Destroy spawngroup populations on plugin load and refresh them after the config values have been applied
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Reactions: MalS
Include spawnhandlers for monuments without display names (sub stations/caves)
Fixed LoadSpawnGroups NRE?
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Reactions: SeanCarson and MalS
  • Added the global "fillAtEveryStartup" variable (default: true)
    This does force the server, when true, to fill up any resource-types on every server startup.

    This does prevent the server, when false, from filling up the server with resources. Also valid at a wipe. The server will then fill up resources by time with each tick.

  • Usually the server does only fully fill at startups when no map-sav was found (=wiped).
  • Added an error prevention on "fillgroups" and "killgroups" commands;
    Prevents an NRE which could stop the whole spawnhandler tick functions (=no respawns)
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Reactions: MalS and Corrosive
  • PatchFix
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Reactions: MalS
  • Fixed a bug at resource respawns (not respawning anymore) after using plugin commands.
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Reactions: Corrosive