SpawnControl

SpawnControl 2.0.10

  • forgot to remove some debug warnings :p
  • Like
Reactions: MalS
  • Fixed a BUG which does on startup over-write the Populations by their defaults.
    Sorry, the recent changes did cause some data to be loaded a bit later than needed.
  • Did forgot to put in a needed function-call into the "sc.restoredensitys" command.
  • Made a complete re-work of the animal/populations parts.
    The plugin does now convert any loaded population/density into the server, and does also vice-versa save any ".population" changes made on the console into te config.
    This way the config is always synced to the server settings and vice-versa.
  • The plugin does does now hold a complete backup of all default spawnweights including their prefabs
    In case of you need to reset these after some accidental changes/removals, you can run per console "sc.restoreweights"
  • PatchFix against NRE at startup
  • Some code cleanup
  • Minor internal function optimization
  • Like
Reactions: Alex
  • Patch-Fix
  • Like
Reactions: Alex
  • I was able now to re-integrate the animals back into the normal config-structure.
    This way they are now again fully included into any commands
These are named this way:
Code:
Bear.Population
Boar.Population
Chicken.Population
Horse.Population
Stag.Population
Wolf.Population
Zombie.Population
  • Like
Reactions: Alex
  • Fixed a very rare NRE
  • Due to the latest patch and some deeper changes i deactivated (until i got a fix) the count of "ore-nodes" by the "sc.dumpresources" command to let the plugin compile and work again.
  • Like
Reactions: Alex