Fixed a BUG which does on startup over-write the Populations by their defaults.
Sorry, the recent changes did cause some data to be loaded a bit later than needed.
Made a complete re-work of the animal/populations parts.
The plugin does now convert any loaded population/density into the server, and does also vice-versa save any ".population" changes made on the console into te config.
This way the config is always synced to the server settings and vice-versa.
The plugin does does now hold a complete backup of all default spawnweights including their prefabs
In case of you need to reset these after some accidental changes/removals, you can run per console "sc.restoreweights"
Due to the latest patch and some deeper changes i deactivated (until i got a fix) the count of "ore-nodes" by the "sc.dumpresources" command to let the plugin compile and work again.