StacksExtended

StacksExtended 2.0.13

Ignore input field callbacks when focusing on another UI element if value is the same as it was previously
Ignore CanStackItem hook if stacking into a loot container
Skip checking storage overrides if container is a loot container
Added a priority field to VIP permissions. Higher priority tiers will be checked first
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Fixed item stacking in hot bar for recent game changes when "Prevent weapon stacking in player belt container" is enabled
This update is for the coming Rust update. Do not update prior to the game update!

Fixed for Rust update
This is for the coming Rust update. Do not update prior to the game update
Don't try processing item splits if the container doesn't accept that item type
Fixed for Rust update
Added ability to set item stack multipliers on specific containers
Changed UI to make use of single call destroy/create functionality, which will fix mouse reset on window change
Fixed CheckUpdateConfiguration NRE on fresh installs
Fix for when Rust is trying to stack items that are not normally stackable
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Fixed stacks splitting when swapping with other items in the same entity
Only split stacks when moving between containers if the target container has a stack limit, otherwise default to Rust standard and swap whole stack
Changed above split and drop logic. If container is full when splitting, instead of dropping excess items in sized stacks drop the excess as 1 stack